Judgment Of The Pharaoh
Harpie Dancer
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You can target 1 face-up WIND monster you control; return that target to the hand, then you can Normal Summon 1 WIND monster from your hand as an additional Normal Summon. You can only use this effect of “Harpie Dancer” once per turn. This card’s name becomes “Harpie Lady” while it is on the field or in the Graveyard.
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Can Be Found In: V Jump Magazine Promotional Cards (VJMP-JP076)
Though the card game started focusing more in archetypes rather than independent cards for mix together, there’s always some situations where certain cards of said prebuild strategies become part of a combined deck, or even arround just themselves. This shows how even if archetypes are created for their cards have sinergy with each other by default, there’s always atleast one of them which can become devastating in other decks.  This goes from staple cards of said archetypes like Lightsworn or Genex mixing with others, to whole boss monsters as “Evolzar Laggia” being part of strategies outside of their archetype.
"Harpie Dancer" follows the theme of the Harpies to be treated as "Harpie Lady" on the field or the graveyard for obtain all the benefits of one of the first deck themes to be released on the game. But her main feature is her effect to replace WIND monsters on the field for one in our hand as an additional normal summon. Though at first doesn’t seem to have much benefit to swap a monster with another, specially when we still have to tribute for higher level monsters, it can actually unleash powerful setups.
As a Harpie, “Harpie Dancer” obtains the ability for come to the field in a few turns thanks to “Harpie Channeler”, along “Hysteric Sign” as can add to the hand up to three monsters of this archetype. In addition, “Hysteric Party” will swarm the field with Harpies along “Dancer” for a massive attack, and also use the effect of “Harpie Dancer” for retrieve one of the summoned monsters in case the trap card might be destroyed.
As she’s treated as “Harpie Lady” once on the field, obviusly means that all the tools of the original monsters can be used with “Harpie Dancer”. “Elegant Egotist” will obtain “Harpie Lady” and those Harpies which are treated as the former monster on the deck along “Harpy Lady Sisters”. “Harpie’s Pet Baby Dragon” will get stronger and more effects as more Harpies we get. “Harpies’ Hunting Ground” will trigger its effect for destroy spells and traps by just summoning “Harpie Dancer”, but also if we use her effect to summon another Harpie or herself twice for additional card removal.
But the real potential of “Harpie Dancer” which got her very own deck is in combination with “Divine Wind of Mist Valley”. This field spell will summon a WIND monster straight from the deck when another goes to the hand, meaning that when “Harpie Dancer” activates her effect for swap a monster from the field with another, the field will get us an additional monster and increase field advantage. This might end on powerful Xyz summons such as obtaining on the first turns monsters as “Ice Beast Zerofyne” or even “Number 16: Shock Master”. This can even improve with “Mist Valley Thunderbird” being target of “Harpie Dancer” effect as will special summon itself, or normal summoning twice “Debris Dragon” for swarm the field and even obtain a high level Synchro Monster.
But what made “Harpie Dancer” and “Divine Wind of Mist Valley” popular was that is able to create a complex yet easy to obtain OTK. This goes with “Genex Blastfan” being special summoned by the field spell or “Summoner Monk” as alternative, “Genex Ally Birdman” changing places with “Blastfan” and synchro summon “Ancient Fairy Dragon”, which will get a new “Divine Wind of Mist Valley” and repeat the process with the Synchro’s effect to special summon monsters. With three “Ancient Fairy Dragon”, two of them will Xyz summon “Number 42: Starship Galaxy Tomahawk” for use its tokens to synchro summon “Power Tool Dragon” and get “Symbol of Heritage”, as the third “Ancient Fairy Dragon” will be used to synchro summon “Genex Ally Axel” with the right tuner. During the whole process along “Symbol of Heritage” to revive one copy of “Ancient Fairy Dragon”, all three “Divine Wind of Mist Valley” are replaced by “Black Garden” for swarm the field with tokens, for finish with  ”Fusion Gate” using the several Machine monsters summoned during the process along atleast one Pyro monster on the hand for fusion summon “Blaze Fenix, the Burning Bombardment Bird”. This monster will deal big damage to the opponent as the field will be full of cards (Along the tokens), and “Fusion Gate” will easily summon as other copies as needed with the rest of machines and the active “Blaze Fenix” for finish the duel.
"Harpie Dancer", with or without OTK, is a powerful creature just for being with "Divine Wind of Mist Valley". Harpies themselves doesn’t necessarily need her effect unless they also play arround said Field, and can be in several other builds due she can target any WIND monster for trigger her effect, even herself. This last point is what actually makes ger full potential with "Divine Wind of Mist Valley", as an opening hand with the Harpie and the field spell will already unleash her power to swarm the field and create strong setups from the very first turn.
Personal Rating: A-

Harpie Dancer

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You can target 1 face-up WIND monster you control; return that target to the hand, then you can Normal Summon 1 WIND monster from your hand as an additional Normal Summon. You can only use this effect of “Harpie Dancer” once per turn. This card’s name becomes “Harpie Lady” while it is on the field or in the Graveyard.

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Can Be Found In: V Jump Magazine Promotional Cards (VJMP-JP076)

Though the card game started focusing more in archetypes rather than independent cards for mix together, there’s always some situations where certain cards of said prebuild strategies become part of a combined deck, or even arround just themselves. This shows how even if archetypes are created for their cards have sinergy with each other by default, there’s always atleast one of them which can become devastating in other decks.  This goes from staple cards of said archetypes like Lightsworn or Genex mixing with others, to whole boss monsters as “Evolzar Laggia” being part of strategies outside of their archetype.

"Harpie Dancer" follows the theme of the Harpies to be treated as "Harpie Lady" on the field or the graveyard for obtain all the benefits of one of the first deck themes to be released on the game. But her main feature is her effect to replace WIND monsters on the field for one in our hand as an additional normal summon. Though at first doesn’t seem to have much benefit to swap a monster with another, specially when we still have to tribute for higher level monsters, it can actually unleash powerful setups.

As a Harpie, “Harpie Dancer” obtains the ability for come to the field in a few turns thanks to “Harpie Channeler”, along “Hysteric Sign” as can add to the hand up to three monsters of this archetype. In addition, “Hysteric Party” will swarm the field with Harpies along “Dancer” for a massive attack, and also use the effect of “Harpie Dancer” for retrieve one of the summoned monsters in case the trap card might be destroyed.

As she’s treated as “Harpie Lady” once on the field, obviusly means that all the tools of the original monsters can be used with “Harpie Dancer”. “Elegant Egotist” will obtain “Harpie Lady” and those Harpies which are treated as the former monster on the deck along “Harpy Lady Sisters”. “Harpie’s Pet Baby Dragon” will get stronger and more effects as more Harpies we get. “Harpies’ Hunting Ground” will trigger its effect for destroy spells and traps by just summoning “Harpie Dancer”, but also if we use her effect to summon another Harpie or herself twice for additional card removal.

But the real potential of “Harpie Dancer” which got her very own deck is in combination with “Divine Wind of Mist Valley”. This field spell will summon a WIND monster straight from the deck when another goes to the hand, meaning that when “Harpie Dancer” activates her effect for swap a monster from the field with another, the field will get us an additional monster and increase field advantage. This might end on powerful Xyz summons such as obtaining on the first turns monsters as “Ice Beast Zerofyne” or even “Number 16: Shock Master”. This can even improve with “Mist Valley Thunderbird” being target of “Harpie Dancer” effect as will special summon itself, or normal summoning twice “Debris Dragon” for swarm the field and even obtain a high level Synchro Monster.

But what made “Harpie Dancer” and “Divine Wind of Mist Valley” popular was that is able to create a complex yet easy to obtain OTK. This goes with “Genex Blastfan” being special summoned by the field spell or “Summoner Monk” as alternative, “Genex Ally Birdman” changing places with “Blastfan” and synchro summon “Ancient Fairy Dragon”, which will get a new “Divine Wind of Mist Valley” and repeat the process with the Synchro’s effect to special summon monsters. With three “Ancient Fairy Dragon”, two of them will Xyz summon “Number 42: Starship Galaxy Tomahawk” for use its tokens to synchro summon “Power Tool Dragon” and get “Symbol of Heritage”, as the third “Ancient Fairy Dragon” will be used to synchro summon “Genex Ally Axel” with the right tuner. During the whole process along “Symbol of Heritage” to revive one copy of “Ancient Fairy Dragon”, all three “Divine Wind of Mist Valley” are replaced by “Black Garden” for swarm the field with tokens, for finish with  ”Fusion Gate” using the several Machine monsters summoned during the process along atleast one Pyro monster on the hand for fusion summon “Blaze Fenix, the Burning Bombardment Bird”. This monster will deal big damage to the opponent as the field will be full of cards (Along the tokens), and “Fusion Gate” will easily summon as other copies as needed with the rest of machines and the active “Blaze Fenix” for finish the duel.

"Harpie Dancer", with or without OTK, is a powerful creature just for being with "Divine Wind of Mist Valley". Harpies themselves doesn’t necessarily need her effect unless they also play arround said Field, and can be in several other builds due she can target any WIND monster for trigger her effect, even herself. This last point is what actually makes ger full potential with "Divine Wind of Mist Valley", as an opening hand with the Harpie and the field spell will already unleash her power to swarm the field and create strong setups from the very first turn.

Personal Rating: A-

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