W Nebula Meteorite
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
Can Be Found In: Extreme Victory (EXVC-EN080)
Worms might not be one of the most popular archetypes in the game, but they still are a powerful group to be careful against. They can setup a solid field right at the start of the field with just “Worm Xex” and “Worm Yagan”, various Reptile tools can be added for improve further their performance, and overall keep control of the game without depending on high stat creatures to do so. Such potential let the archetype shine in various competitive events as a build which although doesn’t completely rely on Extra Deck or Graveyard setups like the vast majority of builds, it can still be a threat on the right hands.
"W Nebula Meteorite" provides far too many advantages to a Worm deck just with its mere activation. On activation all set monsters will be flipped face-up, normally activating flip effects which are usually prevalent among the Worm archetype. Then during end turn, every LIGHT Reptile will be flipped back face-down and we will obtain a draw for each one, so not only we will obtain effects but also set them back and increase our hand in reward. But "W Nebula Meteorite" doesn’t end there, as finally we will be able to summon a Level 7 or higher LIGHT Reptile from the Deck. So to sum up: A single trap card is able to flip all monsters on the field, then flip face-down LIGHT Reptiles, then we will get cards for each one of those Reptiles, and finally get a boss monster on the field. Practically, "W Nebula Meteorite" alone moves the whole Worm deck on its own as provides a massive card advantage as well triggering various effects in the process.
There’s no much strategy behind playing “W Nebula Meteorite”. Worm monsters will be temporally flipped for then get set back again for end with a draw each. The best candidates for do so are both “Worm Xex” and “Worm Yagan”, as the former will discard the latter from the deck to self-revive and therefore “W Nebula Meteorite” not only will activate “Yagan” flip effect when needed but also get us two cards. “Worm Cartaros” can be flipped for search for another member as well draw a card, so later on be flipped again and add another monster to the hand. “Worm Opera” can weaken the entire field except for Worms before the opponent strikes, debilitating threats up to twice if is attacked afterwards. Finally, “Worm Victory” can be flipped before is threatened by a stronger creature or effect for clear up the opponent’s field. Keep also on mind that will obviously rearrange monsters we already flip summoned, obtaining their effects back once we have the chance.
After getting flip effects and increasing our hand, “W Nebula Meteorite” finishes with a big summon straight from the deck. The usual target is “Worm King”, a creature which can tribute Worms for target and destroy any kind of card on the field. “Worm Queen” instead tributes members for be replaced with others, which can work for setup certain summons along other tools like “Viper’s Rebirth”. If in late turns our graveyard has plenty of members, “Worm Victory” can be brought not for its flip effect but for its high ATK ready to finish the opponent.
"W Nebula Meteorite" goes mainly towards Worms, but its effects are kinda vague with the monsters it supports that it might be mixed with other Reptiles. Aliens can obtain some extra cards along one of the Worm big monsters as they flip down "Alien Dog" or "Alien Grey". "Gentlemander" is a creature which summons himself when the opponent attacks, giving us a chance to increase our field pressence as well drawing power. You are not forced to setup monsters just to draw cards, as you can place "W Nebula Meteorite" in any deck simply for mess up the opponent defenses for then able to summon a creature like "Worm King" effortlessly.
"W Nebula Meteorite" is practically the whole Worm deck. As more Worms and some other LIGHT Reptiles land on our field, more effects and more cards we will obtain in return for end with a big monster straight from the deck. Since flipped Reptiles will be set once again, creatures like "Worm Cartaros" and "Worm Yagan" are able to use their effects multiple times before the opponent gets rid of them, or we use them for "Worm King" or a Extra Deck summon. However, "W Nebula Meteorite" has the riskful flaw of flipping opponent monsters as well, which might be an advantageous effect but also means that we might accidentaly trigger effects like "Ryko, Lightsworn Hunter" or "Absorbing Jar" and ruin our setup. Still, "W Nebula Meteorite" provides so many effects that any deck can use all of them or a pair and obtain great results in return, specially since most of these effects activates on End Phase we can obtain a powerful field right before the opponent ends their turn for get them unguarded.
Personal Rating: A+
+ Four effects in a single card for Worms and other builds it can benefit
+ Drawing effect as well obtain early flip effects
+ Brings a big creature straight from the deck
- Might activate opponent flip effects