Pot of Duality
Reveal the top 3 cards of your Deck, add 1 of them to your hand, then shuffle the rest back into your Deck. You can only activate 1 “Pot of Duality” per turn. You cannot Special Summon during the turn you activate this card.
Can Be Found In: Duelist Revolution (DREV-EN062), Battle Pack: Epic Dawn (BP01-EN046), 2011 Collectors Tins (CT08-EN008), Structure Deck: Onslaught of the Fire Kings (SDOK-EN027), Battle Pack 2: War of the Giants (BP02-EN160)
Is common knowledge among veteran and competitive players how Konami manages rarities in the game. Aside of the strongest the rarest in any card game, boosters get several rarity changes depending of the results in Japan tournaments and popularity, therefore some cards can become common to obtain if they aren’t that powerful, while others become a must for have a powerful deck arround it which you might end spending a lot of budget for a build. While some cards including featured in the cover set like “Number C39: Utopia Ray Victory” gets a lower rank, staples like “Honest”, “Rescue Rabbit”, or “Dark Armed Dragon” became the big prize to obtain on their respective sets until a reprint comes out.
"Pot of Duality" quickly became an important staple card in the majority of builds and practically one of the most wanted cards in the metagame on its TCG release regardless of its several limitations. After activation, "Pot of Duality" will allow us to show the first three cards from our deck for then pick one and add it to the hand. Although there’s no card increase or big progress due its restriction to special summon after use, "Pot of Duality" allow us to prepare our hand by letting us choose a card from three options, making the spell some sort of search engine rather draw power with some luck factor on it.
"Pot of Duality" is very efficient overall, but obviously some decks will work better arround it than others. If your build is heavily focused on swarming and special summons, is preferable to keep the spell card for slow turns and/or with some backrow for protect us during the opponent’s turn so the next turn we can use the card we picked with "Pot" and start our game. It perfectly works together with "Cardcar D" and "Thunder Sea Horse", monsters which will increase our hand but also nullifies special summoning for the turn they are used, and "Cards for Black Feathers" or "Cards from the Sky" which banishes specific monsters for some drawing power with similar limitations. Finally, some entire builds won’t sweat about "Pot of Duality" limitations, such as Spirits which only relies on normal summons, Artifact which will mostly swarm the field during the opponent’s turn, or strategies like Exodia or Burn which barely relies on monsters.
Although still relying on luck and only giving three random choices, “Pot of Duality” is still a powerful searching tool to rely on. Some decks combines the “Pot” with other searching effects, so we will obtain resources from effects like “Traptrix Myrmeleo” or “Reinforcement of the Army” among several others in combination of what card “Pot of Duality” let us pick. Compared to a single draw effect like “Upstart Goblin” or “Jar of Greed”, “Pot of Duality” instead let us select what will be in that ‘draw’ instead of depending on a single blind pick. If for example we are in a tough situation, “Pot” will give us a higher opportunity to pick something useful for survive or damage the opponent’s setup, while a “Jar of Greed” doesn’t assure us the card will give us some benefit until we actually draw it.
The thing is that “Pot of Duality” does more than what might look at first, and that’s why is often treated as a staple card in the majority of decks. Not exactly a searching effect, “Pot” will allow us to select what we will add to the hand so we can strength our hand instead of depending on blind draws from other effects and future Draw Phases. However, the several restrictions on “Pot of Duality” still are a big factor to play arround, and most players will save the card for prepare a defense so they can counterattack next turn instead of recklessly play it and expect one or all three card choices can be devastating. Once you get the hang of its restrictions, is easier to see why “Pot of Duality” is treated as it is since its release.
Personal Rating: A