2 Level 2 monsters
Once per turn: You can detach 1 Xyz Material from this card; this card gains 1000 ATK or DEF. During either player’s Battle Step, while an attack involving your monster is occurring: You can discard 1 card; for the rest of this turn, monsters you control cannot be destroyed by battle, also you take no battle damage. You can only use this effect of “Armored Kappa” once per Duel.
Can Be Found In: Shadow Specters (SHSP-EN097)
Although Decks got so diverse any player can use any strategy for equally face popular decks, the Extra Deck has it harder for have a variety of monsters. While certain Archetypes relies on boss monsters for dominate the game, the rest are usually staple creatures which had magnificent results on tournaments. Some Synchro monsters like “Scrap Dragon” or “Stardust Dragon” are still used in any deck which contains atleast a Tuner, while in the Xyz side we’ll easily find “Gagaga Cowboy” or “Number 101: Silent Honor ARK” among the rest. However, if a monster has some sinergy or a great use for an strategy, no matter if isn’t unpopular it will still be efficient.
"Armored Kappa" seems at first a weakling of an Xyz due its stats replicating his original form, "Psychic Kappa". Its first effect allows him to increase his stats by 1000 each, which for his ATK might not seem much but however DEF might be helpful on the first turns. However its main effect is the ability to stop all damage and battle destruction at cost of a discarded card, which although can only be used once during the whole Duel might turn arround the whole field in our favor thanks to that extra turn.
As Rank 2, “Armored Kappa” might not be viable for every deck but it has its options. Nimble, Frog, and Raccoon monsters can easily swarm the field with level 2 monsters, making them solid decks if we want the Xyz inmediately. Others instead will rely on a pair of cards for Xyz summon by their effects, such as “The Agent of Creation - Venus” filling the field with “Mystical Shine Ball” copies, or “Deep Sea Diva” inmediately summoning a Level 2 Sea Serpent from the deck. Cards like “Ojama Red” or Pendulum monsters can simply summon as many level 2 monsters (Ojamas in the case of “Red”) we carry on the hand for start the Duel with the Xyz out. Finally, a mere “Bahamut Shark” can inmediately bring “Armored Kappa” from the Extra Deck, which although will arrive without materials can still use his second effect.
The effects of “Armored Kappa” might not fit in a lot of decks, specially due its low Rank and stats, but there’s a few of them which actually give them a great use. Ojama decks not only can easily summon him quickly, but “Ojama Country” turns him in a solid creature to face attacks on its own once he gets a stat boost, while his protective effect allow us to discard “Ojamagic” and get additional monsters on the hand. WATER not only can inmediately bring him to the field with “Deep Sea Diva” or “Bahamut Shark”, but its mass protection ability not only will save monsters but also trigger the effect of Atlantean monsters, going for “Atlantean Heavy Infantry” or “Atlantean Marksman” for destroy opponent cards, or triggering the searhcing effect of “Atlantean Dragoons”. The sinergy with these cards might be the reason why a simple protective effect has the ‘once per Duel’ restriction.
"Armored Kappa" might not appear as much of an Xyz monster, but contains card sinergy and an useful stall effect. Some decks can take his discard effect not only for protect their field from incoming attacks and damage, but also an opportunity for improve our game by discarding certain cards like an Atlantean or Fabled monster. The boost effect might not seem much as "Armored Kappa" won’t outmatch a lot of monsters on his own, but thanks to his second effect he can easily reach the 2400 ATK and start attacking opponent monsters instead of being a support monster. Finally, keep on mind that his second effect can also be used in our turn, protecting our monsters of unexpected boosts like "Honest" or "Forbidden Chalice" from destroying important monsters. In short, "Armored Kappa" is a simple yet weak creature but carries hidden potential for those builds who have a spot for him.
Personal Rating: B+